LightWave 3d en ingles
Today we are going to blow up a whole
planet. Not a very nice thing to do or
experience too close, but indeed very
LightWave 5.6 Bones. Here are a few tips
on how to use bones in LightWave 5.6.
and Weight Maps
New to Lightwave 6, bone weight maps allow
users to control the amount of influence
a bone exerts over any given point
Somebody told me they liked my Buckyball
and wondered how I made it. Well, here's
a short explanation. A Buckyball, or
While working on some routines for Visual
FX for Image FX, I decided to try one
of them through Lightwave as well.
Setup in Lightwave 6.0
This tutorial goes through the steps to
do a basic character setup using some
of the fun tools in Lightwave 6.0.
Making realistic clouds is a lot easier
than you might think at first. You might
try putting a texture-mapped dome over
a Photo and a CG Object
Based on the winning picture now a step
by step tutorial. This is a remake of
the project, not the one we have made
for the dialogos.
Here's a wireframe diagram of a scene
with two flat rectangles, one red and
The documentation that comes with Lightwave
6 is, to be brutally honest, majorly lacking
in some areas.
object by a path in Lightwave 6.0
The deformation of objects on a path always
was a problem for Lightwave. Certainly,
any problem is soluble.
Textures LW 6.5
Some of the most simple objects and texturing
schemes can still require discontinuous
textures. Let's try a box first.
Modeling, Surfacing, Lighting an outdoor
Lightwave and Photoshop tutorials: Modeling,
part one Lighting, part one Surfacing,
part two The Great Outdoors This time
we will create
surfacing with LW & Photoshop
Lightwave and Photoshop tutorials: Surfacing,
part one Obligatory space vechile Here
it is, in all of it's fast modeled current
Well to start with, this tutorial is to
have a person shooting an energy beam
out of their hand.
This tutorial will show you how to explode
objects in Lightwave. It is actually a
very easy way, but the results are quite
Front Projection - Faking reality (LW6.5)
This is not so much a tutorial, but more
a talk-through of how I used fixed projection
mapping to recreate my own front door
This tutorial is more or less for those
of you who either a) cant get motion designer
to work, or b) have another 3d program